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Pipinghot

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Pipinghot last won the day on January 15

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  1. It's starting to sound like @yarnevkhit it, and that WC did change the code/instancing for caves in ASA. Would be interesting if someone could find confirmation about whether this change is included in ASA.
  2. I'm going to speculate here, it's fairly educated speculation but nonetheless I still fully admit that I'm speculating, so take this however you wish. I don't see any reason to believe that they would have spent the time & money to write new code that changes how caves & instancing work. The only reason for them to make any changes to this specific function would be if it failed when they imported it into UE5 and they were forced to recode it. Having said that, if cave instancing failed after importing to UE5 then I would expect a whole lot more of the game to fail as well, so I'm going to make an educated guess and say that this is still the same code and the same general logic, I believe that caves are instanced the same way they used to be. If you're (consistently) experiencing lag near caves that you didn't experience in ASE, I'm at a loss to think of a good explanation for that. Just out of curiosity, how much have you tested that idea? Have you, just to think of an example, jumped on a flying mount and flown around near the entrance of multiple different caves with just you and your single mount? How close do you have to get before the lag starts? How long does it last? If you fly around near the entrance does it happen over and over, or just one time as you approach the cave? I'm not trying to cast doubt on what you're saying, just trying to get a better understanding of what you're experiencing. Regarding the second part, experiencing bad lag while you're inside caves, I've seen a number of people complain about that, including a friend of mine who experineces it when he is playing in single-player. Then again he has unexplained lag spikes at various times just playing the game normally, so he doesn't have any good insights into whether this is entirely caused by being in the cave. I will also say, it has always been my experience that there is more lag in caves than on the surface, and it wouldn't surprise me if this is worse for many people in ASA. Unfortunately "laginess" is something that's hard to measure so at this time all we have are a bunch of different feelings from people about whether caves are worse or not. It has never been my experience that cave transitions were smooth, but for reference I've done all my playing on official servers and private dedicated servers. I've never played the same in single-player nor have I played on a non-dedicated server. I also have never experienced any performance boosts in caves, not on official and not on dedicated server. If I remember correctly you play single-player, is that right? This might be true on single-player in ASE, but it's not true on a server, which is why I'm asking what mode(s) you play. All game engines can have difficulties with instance transitions, it just depends on how the game is written. I realize that's a vague answer, but this one sentence alone could require a long and technical discussion. For the purposes of this discussion I think the best answer is, "it can happen to any game, on any engine, it just depends on how things were written." Having said that, it would not be surprising if transitions are more laggy now than they were in ASE, because they ported code that was written in UE4 to UE5 and any time a game is ported to a new game engine there can be a variety of odd behaviors. Some functions run better, some run the same, some run worse, and code that was heavily optimized to run well under UE4 might need to be re-optimized to run well under UE5. UE5 is backwards compatible with UE4, but that doesn't automatically mean that things run better or even the same, some aspects of the game can run worse. Also, if you're using the same computer to run ASA that you used to run ASE, then I would expect the game to perform worse in a variety of unpredictable ways. A brand new game written from the ground up and optimized for UE5 might perform better on your computer, but an old game that's ported from UE4 to UE5 should be expected to perform worse, at first, until the developer eventually gets around to finding all of the performance problems and fixing them. As discussed, UE5 is backwards compatible with UE4 but that doesn't automatically mean that every aspect of the game will run as well.
  3. Oh don't worry, you revealed your cognitive dissonance right from the beginning. Speaking of cognitive dissonance, you instantly contradict yourself and are incapable of seeing it. Well done. And yet I've already explained exactly what everyone, even if they're the end user, can do. You can't just use a magical hand wave and make the answer disappear. If you don't want to do it that's your choice, but you have to acknowledge that it's a choice you're making. You can't pretend this answer doesn't exist. You're not under any obligation to submit tickets and report cheaters (unless you actually care about cheating) but you can't argue that it's beyond the abilities of end users. If you don't want to do it then that's your decision to make, but you don't get to pretend that it's not possible. Pipinghot said, "Caring about revenue and profit is not the same thing as caring about the product" In the words of someone who thinks he's wise, "you don’t seem to understand how basic society functions." The world is full of businesses that don't truly care about their product and only care about revenue and profit. If you can't understand the difference then it's time to shed that veil of naiveté and learn more about how the world works. There are good companies and bad companies, understanding what separates them from each other is what makes people informed consumers. I mean, you're not seriously trying to argue that every company cares about creating the best product they possibly can. Are you? Seriously?
  4. 1) You could start by reading the OP in this thread, "but what ive seen in youtuber video are speed hackers everywhere". It's true, you also have the ability to go to youtube and see examples. 2) As discussed, Snail has an employee clan that are well known cheaters, they've been documented in live streams and video a number of times. Easy to find if you bother to look. It should be pretty darn obvious that when the publisher has their own clan of cheaters they're going to fail to meet any reasonable standard for cheating prevention. If that logic isn't self-evident then you're probably never going to understand. BattleEye is basically security theater, about as effective as the TSA. It catches only the most amateurish cheating and does so at the expense hurting game performance on your machine. This is exactly what I meant when I said "they only care about pretending to care about cheating". Battleeye is how they maintain the pretense, it's an inexpensive way of maintaining the illusion of caring. Let me google that for you, "how to prevent speed hacking". Nope, swing and a miss. It's not a "label" it's the argument you're using. You have argued that nothing can be done, that's a nihilistic argument, plain and simple. You know what's adorable, someone throwing around arguments about state sponsored cyber criminal behavior and "all the US government can do is to ask them nice to stop". You must enjoy the taste of red herrings. Yeah, totally adorable. In one sense you're right, but not in the way that you intend. If we take into account that the publisher has their own clan of known cheaters then from a purely logical point of view It is unreasonable to expect them to do more about cheating, because they like it and benefit from it, these are not the kind of people who are going to do more to prevent cheating. But what customers should get for their money is the right to expect more, and not be taken advantage of by the people who publish and sold them the game. Yes, it is a problem in every game, and the developers/publishers who actually care about cheating do a better job of prevention and enforcement. That's the point. No one can stop all cheating or cheaters because, duh, obviously, but better companies do a better job of it. Based on their history and behavior, it's completely reasonable to believe that WC doesn't care. A few of the employees in WC might care, but their owners and corporate leadership don't. Wow... just wow. Their past behavior matters because of course it does, looking at a company's behavior is exactly how you figure out what they care about. Past behavior is crucial to understanding what they care about and what they don't. Caring about revenue and profit is not the same thing as caring about the product. Some game companies, yes, but not the good ones. Setting the bar low is not how you successfully argue that they're doing a good job. Ran out of quotes, so here goes with your last couple of bits. "Bro, I care about not having to deal with cheaters because I don't cheat. Are you seriously telling me that I have an obligation to fight cheaters? Because I have a job and family to take of." You're presenting a false choice, this isn't a case of one or the other. It's perfectly possible to "have a job and family to take of" and also fight cheaters, "Bro". "What have you done lately to fight cheating?" The same thing I always do, in any game. When it's possible to document the cheating I do so and submit tickets with the evidence. You'll be shocked to learn that I somehow manage to do that while having "a job and family to take of." Who would have guessed that it's possible to do both of those things, it's a crazy world we live in.
  5. No one expects any company to "solve" cheating, cheating has been part of humanity since the beginning of time. What people do expect a game publisher to make a good faith effort, to do the absolute best they can in order to try to prevent and minimize cheating, and Snail/WC fails to meet that standard. They don't to their best, because they don't care about cheating. Snail/WC could do much, Much (MUCH) better at preventing cheating, not perfect, but a whole lot better. The real issue is that they just don't care. Again, Snail has a clan made up of company employees and they are well known to be a cheating clan. When the publisher of a game has their own clan full of cheaters, including the CEO himself, it should be painfully obvious, even to you, that they are the bad actors you're talking about. Your kind of nihilism is not the answer, giving up never makes anything better. We can't "solve" crime but we still have police departments tasked with trying to find and prosecute bad actors. We can't "solve" financial corruption but we still have multiple agencies tasked with trying to find and prosecute bad actors. We can't "solve" state sponsored cyber criminals but we still expend massive amounts of resources tasked with trying to find and block the bad actors. We can't "solve" cheating in games, but god game companies recognize that they have an obligation to make their best, good faith, effort to find and block the bad actors. Some game companies take that obligation seriously, Snail/WC does not. They could, but they won't, not when the CEO of Snail leads a clan of cheaters. AI isn't going to "solve" cheating, because the cheaters will also be using AI. Cheating has never been "solved" and it's never going to be "solved", it's an ongoing fight between good actors and bad actors that will never end, which is why it's so important to not give up. Your nihilistic argument that people shouldn't even try is a failed argument from the beginning. In spite of that reality that cheating will always exist, everyone who cares about cheating still has an obligation to fight against it. If you give up and stop fighting the bad actors then they just win by default. Fighting against cheating is an on-going effort that never stops, never ends, but it still should be done, and players have the right to expect a game company to make their best, good faith, effort. The problem here is that the bad actors are inside the house, that's the root cause of the failure to do a better job of stopping cheating.
  6. Tek animals were released later on. Once they were released, they were retroactively added to previous maps, which is why you can find them on The Island.
  7. When you say that you 'build a platform' do you mean you make your own platform using pillars and ceiling tiles, or are you using one of the other building objects in the game? The reason I'm asking is that eggs can glitch through ceiling tiles (or glitch inside of foundations) when someone gets near your base and renders the base in. Can you take a screen shot of what your platform looks like? That might be useful to help you figure out what's happening.
  8. Before you read the rest, keep in mind that I like your idea. I was being supportive, which is why I suggested to you that you post it in Suggestions. With that said... 1) "General" is where player have discussions with each other. That's exactly what we're doing now, two player having a discussion in the General forum. 2) No, it's not the "policy", you're presenting a false argument, that only happens with posts that are bug reports or suggestions. The fact that many threads are still here in the General forum is up front proof that your argument is false. It doesn't take much thinking to realize that a General discussion is not a suggestion, it's a discussion. And you were successful, you gave feedback... to other players. What you did not do was make a suggestion to the devs, because you posted your feedback in General, which is where discussions between players take place. During the course of the discussion a few different ideas were exchanged, leading up to the point when you expressed your idea for a change. Now that you have revised your original post from a General complaint into a specific Suggestion, it's time for you to post your suggestion in the Suggestions forum. No one is forcing you to post a suggestion, no one is moving your thread into a different forum, it's your decision. As a fellow player, I like your idea, which is why I suggested to you that you should post it in suggestions. Sometimes you have to discuss ideas before they're ready to be presented, and now that your idea is ready to be presented I'm simply suggesting to you that you do so. General is for discussions among players, Suggestions is for suggestions to the devs, it's a pretty simple concept.
  9. hah, good point I didn't even think of that when I was writing. Thanks.
  10. Sounds like something you should post in the Suggestions forum. As long as you get that it's a suggestion and not a bug fix it sounds like you're on the right path.
  11. I agree with the above 2 posters. Overall, I like the Therizino best, no need to repeat the reasons they gave. A couple of caveats: 1) Wild tek rexes can to up to Lvl 180 while therizinos only go up to 150. If you are dedicated to doing a lot of taming before you start breeding, you can get some pretty good stats by breeding a line of tek rexes. Personally, I still don't think this makes them better than theri's, but some people like the extra stats. 2) On most maps it's harder to find theri's than rexes, which means it can be harder to find theri's that are high level to begin your breeding program and you might need to spend more time looking for good theri's to tame that you would spend looking for rexes. 3) It takes longer to tame a theri than a rex, so more time up front for each individual animal that you tame. With those things being said, if you are planning to do one really good breeding program and then use the results of that breeding program to do boss fights on multiple maps, I would go with theri's over rexes.
  12. That's how they have always worked, and how they're supposed to work. As Joe said it's "by design".
  13. No one in this thread has defended the game or the cheaters. Don't make up fake arguments to argue against.
  14. Yup, they lied, it's their standard MO. Fool the players once, shame on WC, fool the players 1,322 times, shame on the players who still believe them.
  15. People complain about cheaters constantly (which they should, of course). They don't necessarily say "speed hackers" in their posts because there's more than one kind of cheating. Lots of people are talking about it, just not using your specific words. Also, Snail/WC aren't going to talk about it much, if at all, because they don't really care about cheating, they only care about pretending to care about cheating. It's important to remember that Snail has an employee clan (which includes the CEO of snail) and they are very well known to be a big pile of cheaters. These are not people who care about cheating.
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